The Greatest of All Trading Games!
EASY
MONEY
Reg. U.S. Pat. Off. U.S. Patent 1,509,312U.S. Patent 2,026,082Des.
Pat. 99,741Other Patents Applied For
Involving Buying and SellingBuilding, Borrowing Banking and Mortgaging
FOR TWO TO SIX OR MORE PLAYERS
The EQUIPMENT for EASY MONEY consists of: The Board, Two Dice,
Houses (in colors), Playing Piecesreferred to in the directions
as "MEN," and liberal supply of Script Money.
THE BOARD
Read Carefully, Learn the Board, and You Learn the Game
The playing board is divided into 48 spaces. Of these, 22 are
Properties (Streets, Avenues, and Roads); 5 are Utilities; 3 are
Public Buildings; 1 is City Hospital; 17 are Legend Spaces.
PROPERTY SPACES (Streets, Avenues, and Roads)
Building Cost. The number with the letter "B" (as
B110) is the cost of a Property with one house. The first player
to land there can buy it for this price. Each additional house,
built on the property, costs the same amount.
Mortgage Value. The number with the letter "M"
(as M180) is the amount of money the owner receives if he mortgages
a property.
Rents. The column of numbers on the right side of the property
shows the rent a player landing there pays the owner. The smallest
amount is paid for one house. The higher amounts are paid for
additional houses. The number below the picture is the rent paid
on five houses, which represents a subdivision.
UTILITY SPACES
These are Airdale Bus Line, L.M. Navigation Co., L.M. Telephone
Company, Interurban Transit Company, and Associated Airways. Each
of these spaces bears a legend showing the rent a player landing
on it pays the owner. Utilities have no mortgage value.
PUBLIC BUILDINGS
These are Waldorf Hotel, Black Kat Night Club, and Majestic
Theatre. Each bears a legend showing the rent a player landing
on it pays the owner.
Mortgage Value. Public Buildings may be mortgaged like Properties
(as M300).
CITY HOSPITAL
The money paid by players landing on Airplane Crash and
Auto Accident is placed on the Hospital space. Any
player landing there collects all the money. If there is none,
he collects nothing. Money paid the Hospital while a man rests
there is collected by the next player stopping there. The City
Hospital is neither sold nor owned by any player
LEGEND SPACES
Bingo Game, United Trust Co., Real Estate Tax, etc. Each bears
a legend showing an amount a player landing there "Wins",
"Loses", "Takes", "Pays", or "Gives."
This money is paid to, or taken from the Bank. These spaces are
neither sold nor owned by any player.
Red Traffic Light is a double space. Players landing on
either section of it pay no traffic fine.
Bonus. Each time a player moves completely around the board,
crossing or landing on the BONUS space, he collects $250 from
the Bank.
EQUIPMENT
GIVE OR TAKE CARDS
The pack is shuffled and placed face down on the table.
Doubles. When a player throws doubles with the dice, he
draws the top card from the pack and follows the instructions
on it before moving his man. This is done even though it
its the first throw of the game. If the card orders him to move
his man, he does so, pays the rent and his turn is ended. If it
orders him to "Take" or "Pay" he does this,
then moves his man, completing his play as usual.
Special Exemption Card. Player drawing this card keeps
it and is free from paying all taxes and traffic fines. It may
be sold to any player at any time. When all the cards are drawn,
they are re-shuffled and returned to play, with the exception
of the Special Exemption Card.
COLORED HOUSES AND PLAYING PIECES
The Agent keeps the colored houses for the Bank, giving one
to a player buying a Property, Utility, Public Building, or House.
A House should match the color of the playing piece or "Man"
to show ownership of the space it rests on. Each player uses a
colored "Man" to move on the board. Each player throws
the dice in turn. The total of their upper faces shows the number
of spaces a "Man" is moved.
PLAYING THE GAME
The Agent
Appoint one player as "Agent" to handle all money and
houses for the Bank. He also acts as referee in case of disputes.
He plays the game the same as other players.
TO Start, the Agent gives each player a "Man"
and $2000 in Easy Money as follows: five $1's, seven $5's, two
$10's, seven $20's, two $50's, seven $100's, and two $500's.
The balance of the money remains in the Bank.
METHOD OF PLAY
All players, in turn, throw the dice. Highest throw plays first.
First player throws the dice again. Counting the "Start"
space as one, he moves in the direction of the arrow the number
of spaces equal to the throw of the dice. The next player to the
left, and so on, plays after the first player has finished his
turn.
BUYING PROPERTY
When a "Man" lands on unowned property, that player
can buy it at the printed price (as B110). If he does not wish
to buy, or cannot (see rule on Owning Property), the Agent auctions
it to the highest bidder after announcing its name, building cost,
and rent schedule. (Player who refused to buy this property, causing
it to be auctioned, cannot bid on it). If there is only one player
qualified to Bid, the property is not auctioned, but sold to that
player for the "B" price.
The Buyer pays the Bank. The Agent gives him a house of
his color to place on this property beside the lowest figure in
the rent column. Now every player landing there pays the owner
this rent.
BUYING UTILITIES OR PUBLIC BUILDINGS
When a "Man" lands on one of these unowned spaces, the
Agent offers it at auction to all players.
The Highest Bidder is declared the owner and pays the Bank
the price bid. The Agent gives him a house of his color to place
on the space to mark his ownership. Now every player landing there
pays the owner the designated rent.
BLACK KAT NIGHT CLUB
A "Man" sent to the Club by a Give and Take card before
it is auctioned does not pay rent, but the Club is put up for
auction at once, as above.
LEGEND SPACES
When a player lands on Bingo Game, United Trust Company, Real
Estate Tax, etc., the player pays to, or receives from the Bank
the amount printed on the space. The Agent oversees this play
as well as watching the City Hospital's money, making sure it
is paid when players land on Plane or Auto accident spaces.
OWNING PROPERTY
When a player has purchased one property, he must buy his next
property on another side of the board.
The Rule is "A player cannot buy more than one property
on the same side of the board, nor can he have more than one house
on a property until he first owns four properties, one
on each of the four sides of the board.
Player owning Four Properties, one on each of the four
sides of the board, may buy more property on any side of the board,
and build additional houses on property already owned.
Utilities and Public Buildings may be owned on any side
of the board as they have no relation to the property Rule of
Four.
BUILDING HOUSES AND SUBDIVISIONS
To collect more rent, a player in his turn may buy additional
houses for his properties. He buys them from the Bank at the "B"
price (as B110) placing them beside the next higher figure in
the rent column. A player building his fifth house completes a
subdivision. He placed the fifth house on the picture, returning
the other houses to the Bank. Now every player landing there pays
the owner the rent printed below the house. This is the highest
rent paid on a property.
PAYING RENTS
When a players "Man," in moving around the board, lands
on an opponent's Property, Utility, or Public Building, he pays
the rent to the owner. A player's "Man" landing on his
own buildings pays nothing.
RE-SALES
If a player needs money to make payments, he may sell any of his
holdings to any player at any time.
MORTGAGES
A player may borrow money from the Bank in his turn by mortgaging
any of his properties or Public Buildings (Utilities cannot be
mortgaged). Mortgage value (as M180) is the amount the Bank lends
him, regardless of the number of houses he has on property. Stand
houses on end to show that property is mortgaged. No rents are
paid or houses build on mortgaged property.
To Lift a Mortgage, the player repays the loan to the Bank
plus 10% for interest.
Mortgaged Holdings may be re-sold to any player at any
time. The new owner must pay off the mortgage plus the interest
before he can collect rents or build houses.
PLAYING
Houses are build and holding mortgaged only in a player's turn,
either before or after the dice are thrown.
WINNING THE GAME
When one player does not have enough money to pay his rents or
make other payments, and has sold or mortgaged all his holdings,
he is declared bankrupt, and the game ends. Now each player counts
his money, adding to it the value of his holdings. Player with
the largest total wins the game.
Breaking the Bank. Should the Bank run out of money, the
game ends. Player with the largest total wins the game.
SCORING
Property values are scored by multiplying the building cost of
a Property by the number of houses on it. Utilities and Public
Buildings are valued at 3 times their rental value. The Waldorf
Hotel is valued at $150. Mortgaged holdings are not scored as
the owner received money when the property was mortgaged.
EASY MONEY FOR 7 OR MORE PLAYERS
EASY MONEY May be enjoyed by any number of players using buttons,
chips, or any other small pieces for additional men, with this
change: Property may be bought anywhere on the board, and houses
built at once, because the rule for owning four properties, one
on each side of the board, is dropped.
Note: The above may be applied to a game for any number
of players if all agree to it.
MILTON BRADLEY COMPANY,
Springfield, Massachusetts
"Makers of the World's
Best Games"
Try These Other Famous Milton Bradley Games:
> · CHUTES AND LADDERS-Ages 4 to 10 · GO
TO THE HEAD OF THE CLASS-Ages 8 to Adult · UNCLE
WIGGILY-Ages 5 to 9 ·
GAME OF THE STATES-Ages 7
to Adult
·PIRATE AND TRAVELER-Ages 7 to 14
Easy Money Trading Game